Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Sept 4, 2014 14:32:15 GMT -8
Part 1 Complete. Data structures and form creation
Part 2 Complete. Area Mapper. You can successfully save and load created areas.
Part 3 In Progress: Movement
Part 4: Scripting
Part 5 Complete. Create a Character Origin. Specify images/text before character and name selection as well as after.
Part 6: Battle Features
Part 7: Healing
Part 8: Items
Part 9: Mapping
Part 10: Pokedex
Part 11: Alpha Test
Pokemon RPG creator, Eventually used for things other than pokemon
This would be an extension to the Animal Keeper.
Thus you would be able to keep track of the Creatures etc through the Animal Keeper
And you would keep track of their moves/experience/stats/levels through this plugin
My idea is that you can specify the animal in this plugin and it will apply to all animals of that name in the animal keeper.
So you specify the animal name
It's four attacks
The four upgraded attacks that will replace the older attacks upon leveling
What Level you will acquire those attacks
Starting Health / Max Health
Attack / Max Attack
Defense / Max Defense
Special Attack / Max
Special Defense / Max
Speed / Max Speed
And a Level Setting
The level settings will determine
Max level for the creature
Experience Required for that level
Attack Bonus (Max amount that can be gained per level)
Defense Bonus
Speed Bonus
Points Awarded (Split Up Between the three attributes)
HP Gain (Amount of HP consistently gained per level)
Moves are Set As
Name
Damage
Uses
Accuracy
Effects
Also there will be a mobs portion.
Opposing Creature Name
Attack
Defense
Speed
Level
Experience Gives
Money Gives (optional)
Attack 1
Attack 2
Attack 3
Attack 4
Animal Keeper Properties
The idea is that the Max Attack/Defense/Speed will never be reached because of the lack of allotted points. So that each creature will have individuality and will never come out the same. Some creatures will be stronger than others based on max level and points awarded. But the same creature will have different strengths than another at the same level. This will create competitive training. In the beginning I will make it one on one. Eventually it might be one on two or one on three. Encounter battles.
Part 2 Complete. Area Mapper. You can successfully save and load created areas.
Part 3 In Progress: Movement
Part 4: Scripting
Part 5 Complete. Create a Character Origin. Specify images/text before character and name selection as well as after.
Part 6: Battle Features
Part 7: Healing
Part 8: Items
Part 9: Mapping
Part 10: Pokedex
Part 11: Alpha Test
Pokemon RPG creator, Eventually used for things other than pokemon
This would be an extension to the Animal Keeper.
Thus you would be able to keep track of the Creatures etc through the Animal Keeper
And you would keep track of their moves/experience/stats/levels through this plugin
My idea is that you can specify the animal in this plugin and it will apply to all animals of that name in the animal keeper.
So you specify the animal name
It's four attacks
The four upgraded attacks that will replace the older attacks upon leveling
What Level you will acquire those attacks
Starting Health / Max Health
Attack / Max Attack
Defense / Max Defense
Special Attack / Max
Special Defense / Max
Speed / Max Speed
And a Level Setting
The level settings will determine
Max level for the creature
Experience Required for that level
Attack Bonus (Max amount that can be gained per level)
Defense Bonus
Speed Bonus
Points Awarded (Split Up Between the three attributes)
HP Gain (Amount of HP consistently gained per level)
Moves are Set As
Name
Damage
Uses
Accuracy
Effects
Also there will be a mobs portion.
Opposing Creature Name
Attack
Defense
Speed
Level
Experience Gives
Money Gives (optional)
Attack 1
Attack 2
Attack 3
Attack 4
Animal Keeper Properties
The idea is that the Max Attack/Defense/Speed will never be reached because of the lack of allotted points. So that each creature will have individuality and will never come out the same. Some creatures will be stronger than others based on max level and points awarded. But the same creature will have different strengths than another at the same level. This will create competitive training. In the beginning I will make it one on one. Eventually it might be one on two or one on three. Encounter battles.