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Post by Kami on Feb 23, 2014 16:28:34 GMT -8
Then yes, I would like the [***] to be shown (todge, it will work in conjunction with the pokemon sprite plugin you made)
The default value would be an image to show an "empty" slot (eg: if someone only has, say, 4 of the maximum 6 party slots filled). If only one [***] value is entered, then 5 default values should show alongside, like so:
• • • • • •
with the red representing a filled [***MS] value.
The reason I mentioned the [egg] value throwing things for a loop is because I was thinking along the lines of, like, a max total amount of characters to be inputted to determine whether or not the party is full (eg: a "full" party would take up 42/42 characters, and a party that only has 1 pokemon would only take up 7/42). But if there's another way to do that, then never mind!
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Post by Kami on Mar 1, 2014 0:20:03 GMT -8
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Post by Todge on Mar 1, 2014 5:11:49 GMT -8
Then yes, I would like the [***] to be shown (todge, it will work in conjunction with the pokemon sprite plugin you made)
The default value would be an image to show an "empty" slot (eg: if someone only has, say, 4 of the maximum 6 party slots filled). If only one [***] value is entered, then 5 default values should show alongside, like so:
• • • • • •
with the red representing a filled [***MS] value.
The reason I mentioned the [egg] value throwing things for a loop is because I was thinking along the lines of, like, a max total amount of characters to be inputted to determine whether or not the party is full (eg: a "full" party would take up 42/42 characters, and a party that only has 1 pokemon would only take up 7/42). But if there's another way to do that, then never mind!
Now I'm confused... You say you want one [***] code available to input into the first two posts of a thread.. So where do the other 4 come from? And I have no idea what you mean by a full party containing 42 characters.. How do we achieve that from a single [***] code?
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Post by Boy_Wonder on Mar 1, 2014 7:22:11 GMT -8
I -think- this'll be a code to improvise a pokemon battle system (Kami correct me if I'm wrong) In that case you get the party displayed as a series of pokeballs.
Each [***] would count as one pokeball, or one pokemon as it were.
I think Kami wants it so they can put something like [***] [***] [****] [***] [***]
etc to create that layout to create a system where at the top of the post you can see what pokemon each person has and removing a chance of them suddenly making a pokemon in their party to avoid losing a battle.
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Post by Kami on Mar 1, 2014 15:19:56 GMT -8
Todge - Basically, Boy_Wonder has the gist of it. I want to use the pokemon sprite code you made for me in this text field, using [***MS] to display the mini-sprite of a particular pokemon. Players can have a maximum of six pokemon at a time in their party, and since [***MS] is seven characters, that allows for a set maximum of 42 characters in the field (6 pokemon x's 7 characters). I presumed that a maximum amount of characters would be required for the field, and therefore based the following requests / comments on it: 1. Using the maximum number of characters to determine how many pokemon out of six the poster has in their party (since each pokemon will use 7 characters each, multiples of seven out of 42 will determine party's fullness) and using a default value if the field isn't completely maxed out.
1-2. The above system might be an issue if a person has an egg in their party, as [egg] is only five characters instead of seven. However, the default value / maximum number of characters is not a requirement; I can work around it if it's difficult or not possible. --- Ideally, I would like to be able to display something like the following (the grey dots are placeholder default images): Full party text: [001MS][001MS][001MS][001MS][001MS][001MS] Full party display:
Partial party text: [001MS][001MS] Partial party display: • • • •
Full party with egg text: [001MS][001MS][001MS][001MS][001MS][egg] Full party with egg display:
Partial party with egg text: [001MS][egg] Partial Party with egg display: • • • •
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Post by Todge on Mar 1, 2014 16:27:07 GMT -8
So you want the ability to add up to 6 pokemon codes, not 1, is that right?
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Post by Kami on Mar 1, 2014 17:27:26 GMT -8
Correct, up to six. I don't know if the [egg] code is possible? If it isn't, it's not a big deal (:
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Post by Kami on Mar 3, 2014 16:01:25 GMT -8
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Post by Kami on Mar 13, 2014 20:38:34 GMT -8
still interested in this, for what it's worth!
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Post by Todge on Mar 14, 2014 11:45:58 GMT -8
Yup.. And it's next on my list.
Sorry for the wait.
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Post by Kami on Mar 14, 2014 15:36:41 GMT -8
Oh it's not a problem, take your time!
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Post by Todge on Mar 29, 2014 3:43:01 GMT -8
Righty-ho Kami, let's get this moving... We can do this in a couple of ways.. One would be to have 6 separate input fields at the top of the posting page, one for each pokemon code that can be filled in by the poster, that way we would not have to worry about the overall character count and ensuring that a user can only choose up to 6. That also allows for the [egg] code and a default grey dot. OR, to make it a little more aesthetically pleasing, we could have a graphic selection of all the poemons that the poster can select from, the pokemon code for each selection can then be added to the inputs automatically. As I'm not 100% sure of how the selection process will work, I have no idea if the graphic option is a reality, so I will need your input there.
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Post by Kami on Mar 29, 2014 17:42:54 GMT -8
The first one is probably the better options I think?
The second option is nice but they're only allowed to choose from the ones they've purchased, and I don't want to give the impression that they can pick from all of them (plus there are over 600 pokemon so that might be too hefty).
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Post by Todge on Mar 29, 2014 22:59:15 GMT -8
Okidokes, I'll make a start.
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Post by Kami on Mar 30, 2014 2:01:12 GMT -8
sounds good! thanks (: One request (sorry) is if the input fields could be side-by-side as much as possible? I just want to avoid making a really long posting page.
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