inherit
223366
0
Jun 20, 2024 5:38:45 GMT -8
mikemcd
176
July 2015
mikemcd
|
Post by mikemcd on Dec 3, 2016 12:45:44 GMT -8
|
|
inherit
223366
0
Jun 20, 2024 5:38:45 GMT -8
mikemcd
176
July 2015
mikemcd
|
Post by mikemcd on Dec 5, 2016 18:05:17 GMT -8
This test is going very well with the new version, Todge. The only problem I'm seeing is that sometimes the monster image and text is overlayed over the content of the replies. Can that be fixed with some padding or something?
|
|
#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Dec 6, 2016 15:33:05 GMT -8
This test is going very well with the new version, Todge. The only problem I'm seeing is that sometimes the monster image and text is overlayed over the content of the replies. Can that be fixed with some padding or something? Try adding this to your forums' CSS.. .post_creature { position: static!important; }
|
|
inherit
Peabrained Codebreaker
107114
0
Mar 11, 2020 7:47:27 GMT -8
Boy_Wonder
6,249
July 2007
natzy24
|
Post by Boy_Wonder on Dec 6, 2016 23:23:05 GMT -8
Todge - still all working Is there any chance at some point a method could be added so I can shift the things that show in the main profile somewhere else? I'll try to add that over the weekend, but remind me if I forget. I'm late but here is your post weekend reminder
|
|
inherit
223366
0
Jun 20, 2024 5:38:45 GMT -8
mikemcd
176
July 2015
mikemcd
|
Post by mikemcd on Dec 7, 2016 10:30:22 GMT -8
This test is going very well with the new version, Todge . The only problem I'm seeing is that sometimes the monster image and text is overlayed over the content of the replies. Can that be fixed with some padding or something? Try adding this to your forums' CSS.. .post_creature { position: static!important; } This worked perfectly across the 3 themes we use. Thanks!
|
|
#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Dec 7, 2016 17:22:48 GMT -8
Todge - still all working Is there any chance at some point a method could be added so I can shift the things that show in the main profile somewhere else? I'll try to add that over the weekend, but remind me if I forget. I'm late but here is your post weekend reminder Sorry... It is done, try version 0.0.4 and add a cell with the ID 'creature_hunt_stats' on the Profile Summary page.
|
|
inherit
Peabrained Codebreaker
107114
0
Mar 11, 2020 7:47:27 GMT -8
Boy_Wonder
6,249
July 2007
natzy24
|
Post by Boy_Wonder on Dec 7, 2016 21:49:56 GMT -8
Working a charm thank you!
And thank you for your patience when I keep asking for things to be tweaked!
|
|
#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Dec 8, 2016 13:52:32 GMT -8
No worries. Good to know we got there in the end.
|
|
Niomi
New Member
Posts: 77
inherit
187400
0
Aug 4, 2016 20:29:11 GMT -8
Niomi
77
December 2012
niomi
|
Post by Niomi on Dec 13, 2016 9:21:52 GMT -8
This is amazing!! Though I have to ask is there any way not to include hitpoints? My forum doesn't typically use hitpoints/stats and I've tried to just override the notes so it doesn't say how many hitpoints members take and how much of their HP is left, and use generic terms like "X monster has hit x member, causing significant damage" but the custom information never works.
I can see how important it would be for members to have stats against the monster so it can deduct the HP from it. But is there any way to omit the actual hit points text so it just says generic terms for when members receive damage?
Or alternatively: Would there be a way to include the potential to put how much damage each member can do to the monster? Similar to how we can edit their HP in their profile so everyone has different hp, would it be possible to do a min-max damage amount for individual members? So that way it's not entirely random and "ranks" and "levels" of members actually serve a purpose? That way "new" characters can't do more/better damage than veteran characters.
|
|
#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Dec 13, 2016 14:43:00 GMT -8
This is amazing!! Though I have to ask is there any way not to include hitpoints? My forum doesn't typically use hitpoints/stats and I've tried to just override the notes so it doesn't say how many hitpoints members take and how much of their HP is left, and use generic terms like "X monster has hit x member, causing significant damage" but the custom information never works. I can see how important it would be for members to have stats against the monster so it can deduct the HP from it. But is there any way to omit the actual hit points text so it just says generic terms for when members receive damage? Or alternatively: Would there be a way to include the potential to put how much damage each member can do to the monster? Similar to how we can edit their HP in their profile so everyone has different hp, would it be possible to do a min-max damage amount for individual members? So that way it's not entirely random and "ranks" and "levels" of members actually serve a purpose? That way "new" characters can't do more/better damage than veteran characters. First, sorry, there was an error in the plugin that stopped it from selecting creature hit and miss notes. Please update the version you have now to version 0.0.5. With that version you can now add hit and miss notes and omit the hit points your members receive. Now, in the plugin's settings, in the 'Creatures' tab, in the section 'Max Reply HP/Success Rate', if you set the first number to 0 (eg. 0 50%), the creature can still hit your members, but will score no damage, so that will stop their ability of scoring hit points on the creature from reducing, and they will never 'die'. And lastly, to remove the stats from the profile page, go to you layouts section, and add this to the 'Summary' section of the profile page.. <div id="creature_hunt_stats"></div> Then add this to the CSS of your forum... #creature_hunt_stats { display: none; }
|
|
Niomi
New Member
Posts: 77
inherit
187400
0
Aug 4, 2016 20:29:11 GMT -8
Niomi
77
December 2012
niomi
|
Post by Niomi on Dec 13, 2016 15:23:47 GMT -8
Todge , Sweet! Works like a charm, thanks! Though I do wonder if it would be possible to give every member different min-max damage amounts via their profile like we can the hp? I'd definitely use stats if that was the case (though it sounds like an awful lot of coding to do, so I can understand if you wouldn't.) Edit: Is it possible to have members "die" or KO at least? When testing it, it doesn't allow them to attack further and only 'retreat'.
|
|
#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Dec 15, 2016 14:15:01 GMT -8
The amount of damage a member can cause is tied to their HP. Unless you say otherwise in the settings, the maximum amount of damage a member can cause is the same as their HP, with the minimum being 0, so if you change a member's HP in the profile, you are also changing the maximum damage they can inflict too.
As a member is hurt by a creature, their HP is reduced (which reduces the maximum damage they can inflict too) until it gets to 0, when they are 'dead'. With an HP of 0 a member can no longer attack a creature, and can only retreat. BUT, if a member is attacked by a creature, and the creature misses, the member recovers a little bit of HP, which in turn increases the max damage they can inflict etc.
Adding a minimum amount of damage a member can inflict would be difficult, as it would change the way the key holds their data, which I don't want to mess with in case of 'add-ons'.
|
|
Niomi
New Member
Posts: 77
inherit
187400
0
Aug 4, 2016 20:29:11 GMT -8
Niomi
77
December 2012
niomi
|
Post by Niomi on Dec 16, 2016 15:42:55 GMT -8
The amount of damage a member can cause is tied to their HP. Unless you say otherwise in the settings, the maximum amount of damage a member can cause is the same as their HP, with the minimum being 0, so if you change a member's HP in the profile, you are also changing the maximum damage they can inflict too. As a member is hurt by a creature, their HP is reduced (which reduces the maximum damage they can inflict too) until it gets to 0, when they are 'dead'. With an HP of 0 a member can no longer attack a creature, and can only retreat. BUT, if a member is attacked by a creature, and the creature misses, the member recovers a little bit of HP, which in turn increases the max damage they can inflict etc. Adding a minimum amount of damage a member can inflict would be difficult, as it would change the way the key holds their data, which I don't want to mess with in case of 'add-ons'. Aha! Thank you!
|
|
inherit
223366
0
Jun 20, 2024 5:38:45 GMT -8
mikemcd
176
July 2015
mikemcd
|
Post by mikemcd on Dec 17, 2016 10:39:14 GMT -8
Todge what happened? link Look at the creatures last two posts. EDIT: I'm clearing my plugin data and starting fresh. I've attached an image so you can see what happened. A member responded to the thread, and without saying anything about damage it just posted the defeated text. Then, another user responded and it did damage to the monster which showed it still had health, but at the top of the page it showed the previous user had killed it. It would have been impossible to kill that monster with so much health left. Any post after that point acted like any vanilla thread.
|
|
#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Dec 18, 2016 6:07:30 GMT -8
Todge what happened? link Look at the creatures last two posts. EDIT: I'm clearing my plugin data and starting fresh. I've attached an image so you can see what happened. A member responded to the thread, and without saying anything about damage it just posted the defeated text. Then, another user responded and it did damage to the monster which showed it still had health, but at the top of the page it showed the previous user had killed it. It would have been impossible to kill that monster with so much health left. Any post after that point acted like any vanilla thread. View Attachment I'm afraid an image is useless, as I can't see any of the previous posts. But after a creature dies, the thread does revert to a 'normal' thread... You can't attack or run from a creature that's dead. All I can suggest is start again and see if it happens again. If it does, leave the thread as-is and give me a link so that I can see all the previous posts and try to work out what happened. There is one anomaly about this type of plugin that I have no control over... If more than one person is on the posting page at the same time, the last person that posts will take priority as far as the key data is concerned, so, even though both posters will score hits, and both his will be recorded on their personal stats, the creature will only lose the HP inflicted by the last poster. Normally this is just an anomaly that usually wouldn't even be noticed, BUT, if the first poster inficts enough damage to kill the creature it would then raise eyebrows as to how one person managed to kill the creature, yet the next still managed to hit it. As for killing a creature that still has thousands of HP left if you can't physically cause that damage, I know not. I'd have to see the previous posts for that to try and make sense over what happened.
|
|