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Post by Former Member on Jul 6, 2014 11:36:55 GMT -8
I had an idea for a plug in that allows members to hunt for creatures.
I used to do this manually but it took time and it made members wait till i was available to post so they eventually lost interest.
My idea it to be able to set up a different creature for members to go after like a mission.
I would need to be able input different parameters such as how many hit points the creature would have. For example some would be stronger than others so I would need to set the HPs high or low.
Say this such and such demon is strong and has 500 hit points. Each member after typing their post would click on an attack button and the strike would deduct a random number from the targets hit points. Say something would come up at the bottom of the post like, your strike cost the demon 20 hit points. It is now at 480.
Maybe even a random line with it that gives the creatures counter attack that I could add in?
I would also need to add in a percentage of how often a strike would miss so it would then say your strike has missed and no points would be taken.
When the targets HP run out or hits 0 id like to be able to put in a custom line of text that says something the demon has been defeated. ect.
If its possible id like to be able to add this to only certain boards or maybe even certain threads since i would like to run multiple "missions" at once.
If it needs a super key id be more than happy to pay for one. ^^
Help is appreciated!
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Post by Todge on Jul 7, 2014 9:24:34 GMT -8
Interesting idea..
Would this be a random occurrence? And how many attempts would a member get at attacking the creature?
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Post by Former Member on Jul 7, 2014 12:39:59 GMT -8
My idea was this. ^^
Say the creature is huge and has 500 Hit Points.
Each attack takes a random amount of damage from the total. I'm thinking between 10 - 100. 10 being a very weak attack that does little damage to 100 that causes extreme harm. Till the target is whittled down to zero. A stronger enemy would take longer to take down with more posts, where as a weaker one would be over in just a few posts. Stronger enemies would also have more chances of a miss. Where as a weak enemy would be less.
I had an idea of an attack button so when a player writes up their post and clicks "attack" that makes the post and places the result at the bottom of said post. I was hoping to have teams or groups take on missions so they fight the creatures together and get rewards for defeating it.
So I would need something like
Set target HP - Set Miss Percentage - ATK damage min ATK damage max
Maybe a few lines to add some custom text with the strikes and misses and even a counter attack where it stuns a player for a turn. Also a line for when it hits zero or less and maybe a way to show how many Hps the target has left?
This could be utilized for forums with such NPCs like comics, zombies, pokemon ect.
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Post by Boy_Wonder on Jul 8, 2014 1:14:47 GMT -8
I could definitely find a use for this for SHIELD if you didn't mind Doc!
Maybe a UBBC button for admin only or something that allows the admin to select from a list of 'monsters'
So say they chose 'sniper' 'gunner 1' 'gunner 2' 'brute'
It'd then load up maybe in table or div form an image, name and what Doc Ock said.
Then if the player has an 'attack' ubbc button a prompt to 'select' a target and it either adds the updated totals for the enemy to the end of the players post or admin posts a new post.
Note this is how I'd prefer to utilise it on SHIELD.
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Post by Former Member on Jul 8, 2014 11:07:15 GMT -8
Id like this to be something the admins don't need to monitor. That's the prob I ran into before. So id like this to be something the members can do on their own. The list idea is cool, it would allow mods to set up missions with pre set enemies when the head admin is not there.
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Post by Boy_Wonder on Jul 8, 2014 11:56:58 GMT -8
Well with either option xD It'd allow for more flexibility
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Post by Todge on Jul 8, 2014 16:40:46 GMT -8
Will the creature be restricted to certain threads or boards or forum wide, and if it's restricted to a thread or board, will it be the only battle allowed ongoing at the time, or will can other creatures appear in other threads?
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Post by Former Member on Jul 8, 2014 16:50:07 GMT -8
I have a forum with many worlds and since I wanted more than one mission going at a time id like the target to be added to a certain thread. Like adding a symbol to the board names that shows there is a dangerous creature in that world. Members would sign up to take it on, and the staff would start the thread with all the parameters set and ready to go. ^^
Edit: Before when I used to do this with my older forum we had an issue with people cheating. Would there be a way to put the results inside a border or make it so it cant be tampered with when you edit your post?
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Post by Boy_Wonder on Jul 10, 2014 4:49:18 GMT -8
Same as Doc Ock in that respect
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Post by Former Member on Jul 10, 2014 14:11:48 GMT -8
I also just had another idea. What if instead of always one large emeny there were several smaller enemies. Say each one had a HP total of 25. Would there be a way to turn the random settings off and have each hit cost the max amount but still keep the miss percentage? In some games smaller enemies are taken out with one hit but they attack on mass.
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Post by Todge on Jul 10, 2014 14:29:39 GMT -8
I have a forum with many worlds and since I wanted more than one mission going at a time id like the target to be added to a certain thread. Like adding a symbol to the board names that shows there is a dangerous creature in that world. Members would sign up to take it on, and the staff would start the thread with all the parameters set and ready to go. ^^ Edit: Before when I used to do this with my older forum we had an issue with people cheating. Would there be a way to put the results inside a border or make it so it cant be tampered with when you edit your post? As the creature data would be held in a key, there'd be no way for members to cheat. So, from what I understand... When a staff member creates a thread they will have the option to mark it as 'dangerous'.. The creature be a random creature selected from a list of parameters.. ?Will the creature show up every time a member enters the thread? ?Assuming the creature is active in the thread, will a post automatically place an attack on the creature, or would that be the poster's option? ?And if the creature can counterattack, how many HPs does a member have, and what happens when they reach 0?
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Post by Todge on Jul 10, 2014 14:32:58 GMT -8
I also just had another idea. What if instead of always one large emeny there were several smaller enemies. Say each one had a HP total of 25. Would there be a way to turn the random settings off and have each hit cost the max amount but still keep the miss percentage? In some games smaller enemies are taken out with one hit but they attack on mass. There could be an option to have a random number of creatures to create, say, a swarm.. If each creature has a HP of 1, then it's a guaranteed 1-hit-kill, with the amount of HPs left indicating the amount of creatures left.
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Post by Former Member on Jul 11, 2014 9:18:58 GMT -8
TodgeYes I will most likely set up thread tags to mark the thread as a hunting mission. Yes I think that would be a neat way to go. I could set up things ahead of time. ^^ I was thinking something along the lines of the party shows up at the start of the thread and the players search for it, find it, and then begin the battle. So it will be a fixed amount of players who say sign up for the hunt before the thread is even started. I think the option would be better where they can attack or not. Since i'm hoping more for development where players can work together to take out a common foe using strategy. So maybe they can click the attack button that adds the attack or the reply button and just make it a regular post? Unfortunately I have no HP system in place for the players themselves. And i'm not sure how that would be added. I was thinking that when the players attack misses I could add in a line of text that says like.. -Your attack missed the Eaglider! The beast has hit you with Feather Missile! You are now stunned and cannot attack on your next turn!- Or even -Your attack missed the Eaglider! The beast is now angry! It turns and hits the next player with Vulcan Strafe, making them unable to attack on their next turn! Or the target could even escape for a round of posts. So that would cover the creatures counter attack and since its custom I could change the line to fit any creatures method of attack. Perhaps I could even add in multiple lines that would be used at random when a miss occurs? If not one is fine! ^^ Here is what I sort of had in mind. ^^ The creature below is just an example. I would set up the parameters and make the first post of the thread. _______________ A total natural in the sky, this super-sniper has the very unfortunate habit of gloating when it lands a shot. Uses Feather Missile attack in the air and Vulcan Strafe to cut its enemies down to size. __________________ Eaglider is not strong but is fast so his HP would be somewhere in the middle so about 450HP. His chance of a miss would be about 30% because of his speed. So I could set it like... Hp: 450 Chance of Miss: 30% In order to cut down coding for you if you want to set the random min and max damage permanently to 1 - 100 that would be fine. I don't see me changing that anyway. I was going to add to the rules of this game that the players would need to play out the damage the NPC receives. So if the hit is high say 75 hps. The target would be wounded. if the hit is low it wouldn't do much but maybe make it angry. Unless there would be some way I could add in a few lines of text that coincides with the damage? If not ill work around it. ^^I hope this makes sense. I also love the swarm idea! That would give the game a lot more options!
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Post by Todge on Jul 11, 2014 13:06:20 GMT -8
That I can do.. Or something very similar..
OK..
This could be difficult. The creature and all it's parameters would be held in a thread key. If members have to enlist for the battle then we'd need to find a way to store them too. They can't be held in the thread key, as that will not exist until the thread is created.
Also, how do you envisage a hunt would work within a thread? A thread is linear.. It would be like hunting for a knot along a piece of string.. You can't miss it.
Not a problem.
Any one of your suggestions can be done, having a chioce would be difficult. We would probably need a second key too, to keep track of the attacks on your members.
Hmm.. So, here's what I'm thinking..
You mark the thread a 'dangerous', or similar when you create it.
There would then be a random number of posts before the creature would reveal itself.. Or rather, there would be a chance that the creature would appear with each post.. Say a 30% chance that it would appear. The creature would be chosen randomly from your list at that point, with a random amount of HPs within the parameters for that creature.
Once the creature appears it would then be permanently active until it is killed, though if you'd like it to temporarily escape, that can probably be done.
You would have random attack messages that you can add and edit, and the message can be chosen from a different list depending on whether the attack did much damage or not. I was thinking 3 lists, one for little damage, one for mid-range and one for high damage.
You can also have random kill and 'Appearence' notifications.
Hopefully, using that system will allow creature swarms too.
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Post by Former Member on Jul 11, 2014 20:16:36 GMT -8
TodgeI was thinking more like the players would create their own groups like teams to go after these enemies. If the players were in say a hunting group would that work? Like if say your character joined a hunting party and their profile was added to a group? I don't code so forgive me if that was a stupid reply ^^;;; As for the second part I was thinking that myself. If they know its there and they know its a target that would be boring quickly. Hmm... I love this idea!! The set up sounds awesome! Would I also be able to add text when the creature is defeated as well? I did have a question and forgive me if once again this is stupid. Would it be possible to give the target its own account instead of just text that shows up on some players post? Say I created a dummy account or accounts and set it for invisible and deck it out with the creatures image as the avatar and the HP count shows up on the mini profile? The account would then post the responses and when the thread is over I just reuse the account for the next mission? Not sure if thats waaay out of the ballpark so if it is just disregard it. ^^ Id like to thank you for helping me Todge! I really appreciate it! I use a lot of your codes and never have any probs.
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