#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Oct 29, 2015 15:05:47 GMT -8
This did not work for me at all :/ Maybe its not set up right on my part. I used your exact hit notes and kill notes :/ And I moved your tool from the bottom to near the top and tried it again and no go. Is there something specific in the post I gotta make? I made sure to place it in said forum where it is expose to be. The Hit Notes and Kill Notes etc. need to be formatted in a way that will work with your specific creatures. If you post your Creature Info, I can help you with the rest of the settings.
|
|
inherit
223820
0
Mar 14, 2017 3:20:24 GMT -8
beastboybrown
44
August 2015
beastboybrown
|
Post by beastboybrown on Oct 30, 2015 13:34:23 GMT -8
I used your exact hit notes and kill note suggestions just to get it to work...
My notes/ Your quote "Appearance Notifications [Darkside] The area goes dark as a shadow rises, towering over the players. A [NAME] has risen!
[Wheel Master] A whistling noise sounds as a spindle wheel zooms over head. A [NAME] approaches!
[Swarms*] The shadows begin to crawl and rise from the ground. Yellow eyes stare at the players as a swarm of [NAME] appear.
Players prepare! [NAME] swarm the area!
Be quick! [NAME] slither in to surround the players!
Miss Notes [Darkside] You're attack missed! The [NAME] punches the ground to cause a shock wave to roll over the area. Life remaining : [LIFE]
[Wheel Master] The attack missed! The [NAME] vibrates in anger and releases a ray of energy. Life remaining : [LIFE]
[Swarms*] The [NAME] sink down into the ground, avoiding the attack! Life remaining : [LIFE]
Low Damage [Darkside] [NAME] takes a step back as the attacks hits. It quickly shakes it off and pulls dark orbs from the ground. The dark orbs rain down on the next player. Damage received : [HP] Life remaining : [LIFE]
[Wheel Master] [NAME] stumbles but quickly recovers. it charges forward at a gallop at the next player. Damage received : [HP] Life remaining : [LIFE]
[Swarms*] [NAME] scatter as the attack hits several of the horde. They lash out, clawing at the next player. Remaining : [LIFE]
The [NAME] hurry away, trying to avoid the attack. They return, rushing the next player! Remaining : [LIFE]
Some [NAME] walk away from the attack, waving their willowy arms. They retaliate, lashing out with their long limbs. Remaining : [LIFE]
Medium Damage [Darkside] [NAME] stumbles.. It heaves for a moment as it recovers and retaliates! Darkness fills the heart-shaped hole and sends out homing missiles at the next player! Damage received : [HP] Life remaining : [LIFE]
[NAME] is hurt! It howls in anger and swipes its hands out at the next player. Damage received : [HP] Life remaining : [LIFE]
[Wheel Master] [NAME] slumps over for a moment, recovering. It's arms swing out and release its wheel, hurling it at the next player. Damage received : [HP] Life remaining : [LIFE]
[NAME] glows red as the attack hits. It is stunned and goes still. It soon recovers and leaps into the air, causing a large shock wave as it lands. Damage received : [HP] Life remaining : [LIFE]
[Swarms*] [NAME] go up in wisps of darkness. Several sink into the ground and attack the next player from beneath. Remaining : [LIFE]
[NAME] disappear into nothing, leaving the rest to regroup. Several slash out at the next player. Remaining : [LIFE]
[NAME] are twisted in on themselves, stunned and immobile. They unwind themselves and rush the next player. Remaining : [LIFE]
High Damage [Darkside] [NAME] is down! It falls to its knees as it recovers. With a roar it raises its fists to slam them on the ground, causing a large shock wave and dark orbs to shoot out toward the next player. Damage received : [HP] Life remaining : [LIFE]
[Wheel Master] [NAME] falls to the ground, unable to move. it slowly gets back up, rushing forward with its arms swinging wildly. Damage received : [HP] Life remaining : [LIFE]
[Swarms*] [NAME] cower back as they are cut down! They regroup, rushing the next player all at once! Remaining : [LIFE]
[NAME] sink into the ground as many of their swarm are hit. They hurry around in the dirt until finally jumping back out to slash at the next player. Remaining : [LIFE]
Remaining [NAME] float away from the attack field, reorienting themselves. They return en mass to attack the next player. Remaining : [LIFE]
Kill Notes [Darkside][NAME] roars in anger as it wavers and returns to the darkness! [Darkside] is defeated!
[Wheel Master][NAME] glows red and vibrates before dissolving into nothingness!
[Swarms*]The last of the [NAME] burst into shadow.
The final [NAME] sink into the ground, defeated!
The [NAME] are defeated! The last falls into nothingness."
I was hoping to after place in my own wording so it matched my site more. But I couldn't even get this to work.
|
|
#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Oct 30, 2015 15:46:15 GMT -8
I used your exact hit notes and kill note suggestions just to get it to work... My notes/ Your quote "Appearance Notifications [Darkside] The area goes dark as a shadow rises, towering over the players. A [NAME] has risen!
[Wheel Master] A whistling noise sounds as a spindle wheel zooms over head. A [NAME] approaches!
[Swarms*] The shadows begin to crawl and rise from the ground. Yellow eyes stare at the players as a swarm of [NAME] appear.
Players prepare! [NAME] swarm the area!
Be quick! [NAME] slither in to surround the players!
Miss Notes [Darkside] You're attack missed! The [NAME] punches the ground to cause a shock wave to roll over the area. Life remaining : [LIFE]
[Wheel Master] The attack missed! The [NAME] vibrates in anger and releases a ray of energy. Life remaining : [LIFE]
[Swarms*] The [NAME] sink down into the ground, avoiding the attack! Life remaining : [LIFE]
Low Damage [Darkside] [NAME] takes a step back as the attacks hits. It quickly shakes it off and pulls dark orbs from the ground. The dark orbs rain down on the next player. Damage received : [HP] Life remaining : [LIFE]
[Wheel Master] [NAME] stumbles but quickly recovers. it charges forward at a gallop at the next player. Damage received : [HP] Life remaining : [LIFE]
[Swarms*] [NAME] scatter as the attack hits several of the horde. They lash out, clawing at the next player. Remaining : [LIFE]
The [NAME] hurry away, trying to avoid the attack. They return, rushing the next player! Remaining : [LIFE]
Some [NAME] walk away from the attack, waving their willowy arms. They retaliate, lashing out with their long limbs. Remaining : [LIFE]
Medium Damage [Darkside] [NAME] stumbles.. It heaves for a moment as it recovers and retaliates! Darkness fills the heart-shaped hole and sends out homing missiles at the next player! Damage received : [HP] Life remaining : [LIFE]
[NAME] is hurt! It howls in anger and swipes its hands out at the next player. Damage received : [HP] Life remaining : [LIFE]
[Wheel Master] [NAME] slumps over for a moment, recovering. It's arms swing out and release its wheel, hurling it at the next player. Damage received : [HP] Life remaining : [LIFE]
[NAME] glows red as the attack hits. It is stunned and goes still. It soon recovers and leaps into the air, causing a large shock wave as it lands. Damage received : [HP] Life remaining : [LIFE]
[Swarms*] [NAME] go up in wisps of darkness. Several sink into the ground and attack the next player from beneath. Remaining : [LIFE]
[NAME] disappear into nothing, leaving the rest to regroup. Several slash out at the next player. Remaining : [LIFE]
[NAME] are twisted in on themselves, stunned and immobile. They unwind themselves and rush the next player. Remaining : [LIFE]
High Damage [Darkside] [NAME] is down! It falls to its knees as it recovers. With a roar it raises its fists to slam them on the ground, causing a large shock wave and dark orbs to shoot out toward the next player. Damage received : [HP] Life remaining : [LIFE]
[Wheel Master] [NAME] falls to the ground, unable to move. it slowly gets back up, rushing forward with its arms swinging wildly. Damage received : [HP] Life remaining : [LIFE]
[Swarms*] [NAME] cower back as they are cut down! They regroup, rushing the next player all at once! Remaining : [LIFE]
[NAME] sink into the ground as many of their swarm are hit. They hurry around in the dirt until finally jumping back out to slash at the next player. Remaining : [LIFE]
Remaining [NAME] float away from the attack field, reorienting themselves. They return en mass to attack the next player. Remaining : [LIFE]
Kill Notes [Darkside][NAME] roars in anger as it wavers and returns to the darkness! [Darkside] is defeated!
[Wheel Master][NAME] glows red and vibrates before dissolving into nothingness!
[Swarms*]The last of the [NAME] burst into shadow.
The final [NAME] sink into the ground, defeated!
The [NAME] are defeated! The last falls into nothingness." I was hoping to after place in my own wording so it matched my site more. But I couldn't even get this to work. I'd need to see your Creature Info too, as the hit/kill notes will only work if they are formatted to your specific creature groups.
|
|
inherit
217348
0
Jul 27, 2022 7:26:44 GMT -8
Lynx
5,849
January 2015
msg
|
Post by Lynx on Oct 30, 2015 23:40:36 GMT -8
Hi, Todge. Sorry to bother you, but which link in this thread is the most recent version (thinking of adding it to one or 2 of my forums), or is it in the Library (maybe I missed it)? Thanks!
|
|
#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Oct 31, 2015 6:52:31 GMT -8
Hi, Todge. Sorry to bother you, but which link in this thread is the most recent version (thinking of adding it to one or 2 of my forums), or is it in the Library (maybe I missed it)? Thanks! No worries.. This has never been added to the library, as I had no idea anyone other than @greedsins would be interested in it. All the links SHOULD point to the same version, but just in case, here it is.. Creature Hunt version 0.2.0
|
|
inherit
223820
0
Mar 14, 2017 3:20:24 GMT -8
beastboybrown
44
August 2015
beastboybrown
|
Post by beastboybrown on Oct 31, 2015 6:54:54 GMT -8
Creature groups? O.O Whats that? That might be my problem.
|
|
#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Oct 31, 2015 7:25:01 GMT -8
Creature groups? O.O Whats that? That might be my problem. All of your creatures must be part of a group, even if there is only one creature in that group, it needs a group title for the code to separate them. So, the format would go something like this.... [TITLE]Group Name Creature {400-600 30%} http://myimages/creatures/beastie.png
[TITLE]Group Name Creature {300-450 30%} http://myimages/creatures/beastie.png
[TITLE]Group Name* Creature {10-100 20%} http://myimages/creatures/beastie.png
Creature {10-100 20%} http://myimages/creatures/beastie.png
Creature {10-100 10%} http://myimages/creatures/beastie.png
[TITLE] is required, and denotes a new group. Group Name is the name of the group, and each must be unique. If the consists of a swarm of creatures, like, for instance Killer Bees, where there would be more than one creature, you put an asterisk (*) after the group name. Creature {300-450 30%} is the creature info, in the format Name{Min_HP-Max_HP hit_percentage}.. So... Ogre {300-450 30%} Would denote an Ogre that has a minimum life of 300 hit points and a maximum life of 450 hit points with a 30% chance of you missing it. If the creature is a swarm, then the Hit Points denote the amount of creatures in the swarm. http://myimages/creatures/beastie.png is the full URL of the creatures image. Each creature MUST be separated by a blank line.
|
|
inherit
217348
0
Jul 27, 2022 7:26:44 GMT -8
Lynx
5,849
January 2015
msg
|
Post by Lynx on Nov 1, 2015 14:41:40 GMT -8
Thank you, Todge! Much appreciated!
|
|
inherit
219336
0
Dec 22, 2015 19:00:08 GMT -8
kokiri
41
March 2015
kokiri
|
Post by kokiri on Dec 8, 2015 18:18:43 GMT -8
Why isn't the plugin working? I haven't the faintest idea.. Can you please tell me how you have set everything up? Quoting each option field would be ideal, that way I can put them into the plugin on my test site and see what's going on. how is it suppose to be set up?
|
|
inherit
224902
0
Feb 15, 2017 12:50:39 GMT -8
Matt
2,940
September 2015
mattyboo1
|
Post by Matt on Dec 8, 2015 18:30:18 GMT -8
I have a questions, are we allowed to use this plugin even if it is not in the library Todge
|
|
#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Dec 9, 2015 9:46:50 GMT -8
I have a questions, are we allowed to use this plugin even if it is not in the library TodgeAnybody is welcome to use this plugin. kokiri, I am away for 6 weeks as from friday, so I won't be able to help until the end of January. But please give me a yell then and I'll try to talk you though it.
|
|
inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
|
Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Mar 26, 2016 4:52:40 GMT -8
I have a questions, are we allowed to use this plugin even if it is not in the library Todge Anybody is welcome to use this plugin. kokiri , I am away for 6 weeks as from friday, so I won't be able to help until the end of January. But please give me a yell then and I'll try to talk you though it. What are the minimum/maximum hit points a successful attack can inflict? (10-100) hip_points
Typo alert! Typo Alert! All Hands On Deck!
|
|
inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
|
Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Mar 28, 2016 4:31:01 GMT -8
I have a questions, are we allowed to use this plugin even if it is not in the library Todge Anybody is welcome to use this plugin. kokiri , I am away for 6 weeks as from friday, so I won't be able to help until the end of January. But please give me a yell then and I'll try to talk you though it. I've copied and pasted all of your example files, granted I supplied an actual image and this is running on a default theme test site. Sadly every time I try to attack it says: proboards.combined_311.js:27 An error occurred during a document.ready call: TypeError: Cannot read property 'split' of undefined While executing: () { if(document.location.href.match(/\/thread\/\d/)) { if((sessionStorage.attack.match('QRATTACK') && document.referrer.match(/\/thread\/\d/)) || (sessionStorage.…
Also my sessionStorage for attack only contains the data of: 0 Is this a bug in the recent update or am I missing something?
|
|
#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Mar 28, 2016 7:14:07 GMT -8
Anybody is welcome to use this plugin. kokiri , I am away for 6 weeks as from friday, so I won't be able to help until the end of January. But please give me a yell then and I'll try to talk you though it. What are the minimum/maximum hit points a successful attack can inflict? (10-100) hip_points
Typo alert! Typo Alert! All Hands On Deck! Anybody is welcome to use this plugin. kokiri , I am away for 6 weeks as from friday, so I won't be able to help until the end of January. But please give me a yell then and I'll try to talk you though it. I've copied and pasted all of your example files, granted I supplied an actual image and this is running on a default theme test site. Sadly every time I try to attack it says: proboards.combined_311.js:27 An error occurred during a document.ready call: TypeError: Cannot read property 'split' of undefined While executing: () { if(document.location.href.match(/\/thread\/\d/)) { if((sessionStorage.attack.match('QRATTACK') && document.referrer.match(/\/thread\/\d/)) || (sessionStorage.…
Also my sessionStorage for attack only contains the data of: 0 Is this a bug in the recent update or am I missing something? Thanks for the typo alert, that has now been fixed, and the minimum/maximum hit points can be as low or as high as you like. I have removed and re-installed the latest version of the plugin on a standard themed forum and have not been able to recreate your error. Which settings, exactly, did you copy into the code?
|
|
inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
|
Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Mar 28, 2016 12:13:26 GMT -8
What are the minimum/maximum hit points a successful attack can inflict? (10-100) hip_points
Typo alert! Typo Alert! All Hands On Deck! I've copied and pasted all of your example files, granted I supplied an actual image and this is running on a default theme test site. Sadly every time I try to attack it says: proboards.combined_311.js:27 An error occurred during a document.ready call: TypeError: Cannot read property 'split' of undefined While executing: () { if(document.location.href.match(/\/thread\/\d/)) { if((sessionStorage.attack.match('QRATTACK') && document.referrer.match(/\/thread\/\d/)) || (sessionStorage.…
Also my sessionStorage for attack only contains the data of: 0 Is this a bug in the recent update or am I missing something? Thanks for the typo alert, that has now been fixed, and the minimum/maximum hit points can be as low or as high as you like. I have removed and re-installed the latest version of the plugin on a standard themed forum and have not been able to recreate your error. Which settings, exactly, did you copy into the code? The ones in the settings. Apparently I didn't realize the attack and miss notifications have to be per creature too. I realized this by copying the example you posted on the last page. I did get it working this time thank you. Sorry about the trouble. I think the syntax is incredibly easy to make an error. Have you ever thought about making an optional autoform for dumb people like me lol? I don't plan on using this to make an RP but I want to fulfill this random event on post request. Link to Post: support.proboards.com/post/6648254/threadI'm wondering how It should work when applied to the same board as Creature Hunter? It would be nice for automating RP adventuring, and then all of the sudden come across and attack a monster. So would you say that if you were adventuring and you came across a monster, you would not have a random event. But if you defeated a monster and then made another post, then you would get a random event? *Insert Personal Opinion Here*
|
|