inherit
Peabrained Codebreaker
107114
0
Mar 11, 2020 7:47:27 GMT -8
Boy_Wonder
6,249
July 2007
natzy24
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Post by Boy_Wonder on Mar 24, 2016 0:16:27 GMT -8
new places while playing, as well as build up the initial location (which will be lore rich).
I am aware that this isn't a standard roleplay formula, but I'm looking to see if people would be interested in such.
The concept idea is that there's one 'free' location where other then bar brawls in the inn stats and other events that may happen the useage of stats is limited in this 'free' area. This is effectively the starting point. It starts off as a small village that adventurers pass through, and rest at and restock.
Outside this area is what will initially start as 'campaign lands' where yes stats are used, dices are rolled etc. After a varying number of campaigns (this depends on how 'wild' the area is) the area is deemed as settled (once the starter location has gained enough status to become a town). A new village springs up then that adventurers can use as a resting place. Does this sound remotely interesting as a roleplay concept (despite it not being a 'normal' rp set up)
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Ember
New Member
Posts: 5
inherit
223300
0
Feb 1, 2022 17:23:50 GMT -8
Ember
5
July 2015
shywolfgamer
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Post by Ember on Mar 24, 2016 19:49:33 GMT -8
I'd be interested. It sounds cool.
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inherit
205836
0
Jan 15, 2017 13:56:17 GMT -8
rameseskhan
5
February 2014
rameseskhan
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Post by rameseskhan on May 31, 2016 14:05:32 GMT -8
new places while playing, as well as build up the initial location (which will be lore rich). I am aware that this isn't a standard roleplay formula, but I'm looking to see if people would be interested in such. The concept idea is that there's one 'free' location where other then bar brawls in the inn stats and other events that may happen the useage of stats is limited in this 'free' area. This is effectively the starting point. It starts off as a small village that adventurers pass through, and rest at and restock. Outside this area is what will initially start as 'campaign lands' where yes stats are used, dices are rolled etc. After a varying number of campaigns (this depends on how 'wild' the area is) the area is deemed as settled (once the starter location has gained enough status to become a town). A new village springs up then that adventurers can use as a resting place. Does this sound remotely interesting as a roleplay concept (despite it not being a 'normal' rp set up) Does this require a mod for the thread in order for the story to progress?
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inherit
Peabrained Codebreaker
107114
0
Mar 11, 2020 7:47:27 GMT -8
Boy_Wonder
6,249
July 2007
natzy24
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Post by Boy_Wonder on May 31, 2016 21:11:50 GMT -8
new places while playing, as well as build up the initial location (which will be lore rich). I am aware that this isn't a standard roleplay formula, but I'm looking to see if people would be interested in such. The concept idea is that there's one 'free' location where other then bar brawls in the inn stats and other events that may happen the useage of stats is limited in this 'free' area. This is effectively the starting point. It starts off as a small village that adventurers pass through, and rest at and restock. Outside this area is what will initially start as 'campaign lands' where yes stats are used, dices are rolled etc. After a varying number of campaigns (this depends on how 'wild' the area is) the area is deemed as settled (once the starter location has gained enough status to become a town). A new village springs up then that adventurers can use as a resting place. Does this sound remotely interesting as a roleplay concept (despite it not being a 'normal' rp set up) Does this require a mod for the thread in order for the story to progress? Nope - just admin observation, and adding in new boards with maps to describe them as and when required.
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inherit
205836
0
Jan 15, 2017 13:56:17 GMT -8
rameseskhan
5
February 2014
rameseskhan
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Post by rameseskhan on Jun 1, 2016 9:57:53 GMT -8
That could be an interesting site. However, you have to be careful with stats. Unless everyone has a clear understanding, you'll find yourself having to explain a lot.
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inherit
Peabrained Codebreaker
107114
0
Mar 11, 2020 7:47:27 GMT -8
Boy_Wonder
6,249
July 2007
natzy24
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Post by Boy_Wonder on Jun 1, 2016 11:18:31 GMT -8
That could be an interesting site. However, you have to be careful with stats. Unless everyone has a clear understanding, you'll find yourself having to explain a lot. I'm still doing this site development on the back burner. As its built off a system I'd hope would be useable in real life table top games (even if it Is one I've built myself) I'm planning on stress testing the system doing 'real life' table top games with it
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