Post by dungeoneer on Jan 21, 2017 16:11:53 GMT -8
Can you give me your honest opinions about this idea? I know it's pretty bare bone aside from the demon lord and dungeon concepts at the moment.
The idea is a lot like Dragon Quest, and early Final Fantasy with some twists to it. It's a Dungeon Diver roleplay site where roleplayers play as the Dungeon Lords dubbed Demon Lords by humanity and themselves. You the roleplayer have the chance to roleplay as one of the Demon Lords, one of their Monsters, an Adventurer, a Knight, or even just a simple town member.
Demon Lords do not start out as the OP bosses that they are in games. They start with no dungeon and have to build it up from the ground up using their resources and mind. They must draw adventurers to their dungeon by bribing them with monsters to kill and treasure to kill and plunder for better weaponry/armor, and to level up.
Demon Lords also get something out of this, the longer that they keep adventurers and others in their dungeons the more Dungeon Points they earn to upgrade their dungeons and purchase more monsters.
The Demon Lords' most valuable possession is their dungeon core. Once broken, the Demon Lord dies, and the dungeon collapses. The dungeon core is a gem of immense value. Once destroyed, the Adventurer, Knight, or Demon Lord that destroyed the dungeon core gains an immense level up.
For Demon Lords however, if they were to break the dungeon core of another Demon Lord, they're able to create the medals that the now dead Demon Lord could make. Medals are special items that Demon Lords can make once per week to create monsters with for free. Normally Monsters cost Dungeon Points to make, but with two to four medals, the monster is completely free. The Medals need to be of different attributes, like S-ranked Darkness, B-ranked Human, and A-ranked Death, could create an Ancient Lich an S-ranked Monster.
In order to gain medals of a different attribute, a Demon Lord must either trade for the original medal of another demon lord, start with 3 fake medals with their original medal, or destroy the dungeon core of another Demon Lord. Fake medals cost DP to create and are of a rank lower than what the normal rank would be.
In order to attack another dungeon, a Demon Lord must declare war upon that dungeon, the other Demon Lord can either accept the war, give an original medal to the other Demon Lord, or try to satisfy the Demon Lord with a bunch of monsters.
Demon Lord Perks
Near Immortality
Level Up very quickly
Can gain armies of followers
Demon Lord Disadvantages
Humans can band together to destroy a Demon Lord with armies if they continuously attack towns
Other Demon Lords are Enemies
Must protect defenseless object or die
Monster Perks
Can start at a high level
Stronger than humans usually
Near Immortality
Monster Disadvantages
Must obey Demon Lord
Static Level(meaning can start high level, but can only level up 10-20 times before cannot level anymore)
Disposable
Adventurer Perks
Knowledge of Dungeon Layouts from Older Adventurers
Level Up quickly
Stronger than most Humans
Adventurer Disadvantages
Mortal
Needs parties to clear dungeons
Weakens with Age
Knight Perks
Is in an Army
Level up very quickly
Very good starting equipment
Knight Disadvantages
Can be overlooked for promotions
Must obey superiors
Mortal
Weakens with Age
Other than this, I have other things planned like titles for doing things like killing a high ranking undead would give the Immortal Killer title which grants bonus stats, Dungeon Conqueror which grants prestige/infamy, skills, magic, events, storylines, and a lot mor
The idea is a lot like Dragon Quest, and early Final Fantasy with some twists to it. It's a Dungeon Diver roleplay site where roleplayers play as the Dungeon Lords dubbed Demon Lords by humanity and themselves. You the roleplayer have the chance to roleplay as one of the Demon Lords, one of their Monsters, an Adventurer, a Knight, or even just a simple town member.
Demon Lords do not start out as the OP bosses that they are in games. They start with no dungeon and have to build it up from the ground up using their resources and mind. They must draw adventurers to their dungeon by bribing them with monsters to kill and treasure to kill and plunder for better weaponry/armor, and to level up.
Demon Lords also get something out of this, the longer that they keep adventurers and others in their dungeons the more Dungeon Points they earn to upgrade their dungeons and purchase more monsters.
The Demon Lords' most valuable possession is their dungeon core. Once broken, the Demon Lord dies, and the dungeon collapses. The dungeon core is a gem of immense value. Once destroyed, the Adventurer, Knight, or Demon Lord that destroyed the dungeon core gains an immense level up.
For Demon Lords however, if they were to break the dungeon core of another Demon Lord, they're able to create the medals that the now dead Demon Lord could make. Medals are special items that Demon Lords can make once per week to create monsters with for free. Normally Monsters cost Dungeon Points to make, but with two to four medals, the monster is completely free. The Medals need to be of different attributes, like S-ranked Darkness, B-ranked Human, and A-ranked Death, could create an Ancient Lich an S-ranked Monster.
In order to gain medals of a different attribute, a Demon Lord must either trade for the original medal of another demon lord, start with 3 fake medals with their original medal, or destroy the dungeon core of another Demon Lord. Fake medals cost DP to create and are of a rank lower than what the normal rank would be.
In order to attack another dungeon, a Demon Lord must declare war upon that dungeon, the other Demon Lord can either accept the war, give an original medal to the other Demon Lord, or try to satisfy the Demon Lord with a bunch of monsters.
Demon Lord Perks
Near Immortality
Level Up very quickly
Can gain armies of followers
Demon Lord Disadvantages
Humans can band together to destroy a Demon Lord with armies if they continuously attack towns
Other Demon Lords are Enemies
Must protect defenseless object or die
Monster Perks
Can start at a high level
Stronger than humans usually
Near Immortality
Monster Disadvantages
Must obey Demon Lord
Static Level(meaning can start high level, but can only level up 10-20 times before cannot level anymore)
Disposable
Adventurer Perks
Knowledge of Dungeon Layouts from Older Adventurers
Level Up quickly
Stronger than most Humans
Adventurer Disadvantages
Mortal
Needs parties to clear dungeons
Weakens with Age
Knight Perks
Is in an Army
Level up very quickly
Very good starting equipment
Knight Disadvantages
Can be overlooked for promotions
Must obey superiors
Mortal
Weakens with Age
Other than this, I have other things planned like titles for doing things like killing a high ranking undead would give the Immortal Killer title which grants bonus stats, Dungeon Conqueror which grants prestige/infamy, skills, magic, events, storylines, and a lot mor