inherit
214852
0
Feb 4, 2016 21:20:58 GMT -8
Shinobi
767
October 2014
martinengo
|
Post by Shinobi on Apr 29, 2015 16:59:13 GMT -8
I see P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓, so even if the plugin code was placed on the headers, it would mean the same, right?, only in case a plugin like this could be added as a header instead of a plugin (not sure if that's possible), by did you see my post before that one?, I think you didn't get the notification, sorry for insisting, I wonder if it's possible! Thank you P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
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inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
|
Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Apr 29, 2015 20:56:45 GMT -8
I see P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓, so even if the plugin code was placed on the headers, it would mean the same, right?, only in case a plugin like this could be added as a header instead of a plugin (not sure if that's possible), by did you see my post before that one?, I think you didn't get the notification, sorry for insisting, I wonder if it's possible! Thank you P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓I'm not going to add multiple ranges/boards. Too much work. I didn't design this plugin to cause myself more work. And headers and footers are not searchable. Not possible. Only post content is indexed. Things that are posted by a user. Which is why u need an extension.
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inherit
214852
0
Feb 4, 2016 21:20:58 GMT -8
Shinobi
767
October 2014
martinengo
|
Post by Shinobi on Apr 29, 2015 21:19:02 GMT -8
Ok, don't worry, I understand I have been asking you for too many things. Gladly I found the solution, and I'm doing what I just told you, but I'm adding a data set of one letter. It's a shame multiple boards it's too much work, because it would have saved space on plugins, I thought it wasn't that hard. Anyways, what I did was this: Something like: G\1-75\Female G\76-150\Male And it just took me 7000 characters, and each pokemon takes me about 500, so it's fine, I can use 10 storages Then, just to confirm, you'll add aditions compatibles?, and you'll add the storages next week, right? Thank you and sorry to bother you so much! P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
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inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
|
Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Apr 30, 2015 21:32:50 GMT -8
Ok, don't worry, I understand I have been asking you for too many things. Gladly I found the solution, and I'm doing what I just told you, but I'm adding a data set of one letter. It's a shame multiple boards it's too much work, because it would have saved space on plugins, I thought it wasn't that hard. Anyways, what I did was this: Something like: G\1-75\Female G\76-150\Male And it just took me 7000 characters, and each pokemon takes me about 500, so it's fine, I can use 10 storages Then, just to confirm, you'll add aditions compatibles?, and you'll add the storages next week, right? Thank you and sorry to bother you so much! P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓Yes
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inherit
214852
0
Feb 4, 2016 21:20:58 GMT -8
Shinobi
767
October 2014
martinengo
|
Post by Shinobi on May 1, 2015 22:41:56 GMT -8
I found out kind of a solution, adding multiple times the empty S and TS, the problem is, it's taking me too much space in the plugin... is it really too much work to add multiples boards?, I mean, if maybe in the future when you get free time, if you maybe become interested in the future. I'm sorry for insisting, it's just that with multiple categories I could use only 12 storages instead of 36, but anyways. Thank you for everything, in case you know the answer for the content below, it would be still useful. Thank you.------ P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ sorry to bother you, I'm having an inconvenience with the plugin and I don't know why. I set the dice to 1d1 so I could get an Abra which is number 1. So here's the post: phrpg.freeforums.net/thread/4443/encuentro-pok-monThe thing is, I have these two data set: S\1-1\-shiny S\1-16320\ I'm making 1-16320 because shiny it's every 260 hundreds numbers or so, otherwise it would take me a long time a lot of space on the plugin. As I said, I want the 1-1 to be detected first than the 1-16320, and I'm not sure how to do it, I've changed positions and I think yesterday it was working for me, I changed positions in plugins and everything. I'm having all the pokemons in the storage 3, while all the rest of the information on the plugin itself. Everything else is going well, the thing is, that abra should be shiny and should get this message as well: TS\1-16320\ TS\1-1\<font color="red"><br><b>¡POKÉMON BRILLANTE!<br><br></b></font> That data set isn't working as I want it to work either, the 1-1 should be detected first than the 1-16320, so I'm having problem with the data set TS and S, if you need more details about this, just let me know. Once again, I'm sorry and I hope you can help me, thank you. EDITNow it works for the Abra (S\1-1\-shiny it's working, but for example S\250-250\-shiny it doesn't work, the S\1-20192\ get's on top of this), but not for other pokemons. This is an example with a Venusaur: phrpg.freeforums.net/thread/4468/encuentro-pok-monAnd this is what I have TS\20142-20142\<font color="red"><b><br>¡POKÉMON BRILLANTE!<br><br></b></font> S\20142-20142\-shiny Encuentro\20132-20142\[TS]¡<b>Venusaur </b> ha aparecido!<br><br><a href="http://pokemondb.net/pokedex/venusaur" target="_blank"><img src="http://play.pokemonshowdown.com/sprites/xyani/venusaur.gif" ></a><br><br> Planta Veneno [GE][V]80 / 82 / 83 / 100 / 100 / 80 <br><b>Total:</b> 525 \92 It should appear as a shiny image + ¡POKEMON BRILLANTE! on top, and it's like these values are getting on top, and that's what I don't want: S\1-20192\ TS\1-20192\ Both are blank on purpose. Anyways, I still don't understand what's happening. Thank you!
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inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
|
Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on May 8, 2015 10:06:05 GMT -8
I found out kind of a solution, adding multiple times the empty S and TS, the problem is, it's taking me too much space in the plugin... is it really too much work to add multiples boards?, I mean, if maybe in the future when you get free time, if you maybe become interested in the future. I'm sorry for insisting, it's just that with multiple categories I could use only 12 storages instead of 36, but anyways. Thank you for everything, in case you know the answer for the content below, it would be still useful. Thank you.------ P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ sorry to bother you, I'm having an inconvenience with the plugin and I don't know why. I set the dice to 1d1 so I could get an Abra which is number 1. So here's the post: phrpg.freeforums.net/thread/4443/encuentro-pok-monThe thing is, I have these two data set: S\1-1\-shiny S\1-16320\ I'm making 1-16320 because shiny it's every 260 hundreds numbers or so, otherwise it would take me a long time a lot of space on the plugin. As I said, I want the 1-1 to be detected first than the 1-16320, and I'm not sure how to do it, I've changed positions and I think yesterday it was working for me, I changed positions in plugins and everything. I'm having all the pokemons in the storage 3, while all the rest of the information on the plugin itself. Everything else is going well, the thing is, that abra should be shiny and should get this message as well: TS\1-16320\ TS\1-1\<font color="red"><br><b>¡POKÉMON BRILLANTE!<br><br></b></font> That data set isn't working as I want it to work either, the 1-1 should be detected first than the 1-16320, so I'm having problem with the data set TS and S, if you need more details about this, just let me know. Once again, I'm sorry and I hope you can help me, thank you. EDITNow it works for the Abra (S\1-1\-shiny it's working, but for example S\250-250\-shiny it doesn't work, the S\1-20192\ get's on top of this), but not for other pokemons. This is an example with a Venusaur: phrpg.freeforums.net/thread/4468/encuentro-pok-monAnd this is what I have TS\20142-20142\<font color="red"><b><br>¡POKÉMON BRILLANTE!<br><br></b></font> S\20142-20142\-shiny Encuentro\20132-20142\[TS]¡<b>Venusaur </b> ha aparecido!<br><br><a href="http://pokemondb.net/pokedex/venusaur" target="_blank"><img src="http://play.pokemonshowdown.com/sprites/xyani/venusaur.gif" ></a><br><br> Planta Veneno [GE][V]80 / 82 / 83 / 100 / 100 / 80 <br><b>Total:</b> 525 \92 It should appear as a shiny image + ¡POKEMON BRILLANTE! on top, and it's like these values are getting on top, and that's what I don't want: S\1-20192\ TS\1-20192\ Both are blank on purpose. Anyways, I still don't understand what's happening. Thank you! I uploaded the storages. Still need to work on vdice replacer 1.8. I have the first part down but I'm still working on changing the color. All of the storages should work correctly. As far as your problem. The example shows a mewtwo and not venasaur. Did you get the problem fixed?
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inherit
214852
0
Feb 4, 2016 21:20:58 GMT -8
Shinobi
767
October 2014
martinengo
|
Post by Shinobi on May 8, 2015 13:22:44 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓I didn't get the problem fixed, but as I said, I went for an alternative, which was adding the rest of emtpy results, like this: S\2-258\ S\262-...\ It's taking me a lot of space on the plugins, but well, I'll do it like this Thank you for the storages!
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inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
|
Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on May 8, 2015 15:50:57 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓I didn't get the problem fixed, but as I said, I went for an alternative, which was adding the rest of emtpy results, like this: S\2-258\ S\262-...\ It's taking me a lot of space on the plugins, but well, I'll do it like this Thank you for the storages! Okay, well I just uploaded version 1.8 You should try it out and tell me if it works great. I have examples of the new syntax on page 1 where you download it. This means you will have to add (at minimum) a backslash (\) in ranges that you have added a boardid (and a color if you wish) for your old codes to work correctly
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|
inherit
214852
0
Feb 4, 2016 21:20:58 GMT -8
Shinobi
767
October 2014
martinengo
|
Post by Shinobi on May 8, 2015 22:28:20 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ thank you, awesome! I wanted to ask you something, is it possible by using a javascript code on the header, or somewhere, so I can change the color of a text part of a result? Let's say I have Encuentro\1-100\Blue So then on the header, there would like a code that would automatically change the color of the word Blue to blue, and word of the color Pink, to pink, is that possible?, It would be to save space on the plugin. Thank you!
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inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
|
Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on May 8, 2015 23:19:24 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ thank you, awesome! I wanted to ask you something, is it possible by using a javascript code on the header, or somewhere, so I can change the color of a text part of a result? Let's say I have Encuentro\1-100\Blue So then on the header, there would like a code that would automatically change the color of the word Blue to blue, and word of the color Pink, to pink, is that possible?, It would be to save space on the plugin. Thank you! That would only be possible if you put a span around the word or words that need color. So it would be Encuentro\1-100\<span id='vrcolor'>Blue</span> Which would take more space than just doing it regularly. Now I thought of something that might be helpful but I don't know if I can implement it. If I set up variables in the area codebox. So you would have a codebox just for variable assignment. It would say : [A]=This is a lot of text to display. This is a lot of text to display. Then in the regular codebox you would put Encuentro\1-100\[A] Pikachu
And the result would be: This is a lot of text to display. This is a lot of text to display. Pikachu.
So basically it would keep you from repeating yourself. Which is what variables are. But I don't know how long that would take if I want to do something like that.
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inherit
214852
0
Feb 4, 2016 21:20:58 GMT -8
Shinobi
767
October 2014
martinengo
|
Post by Shinobi on May 8, 2015 23:55:40 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ yeah, I mean, I know I could do it directly on the word blue or pink, the thing is, I'm repeating "blue" and "pink" like a lot of times (hundreds of hundreds of times), instead of blue and pink, it's female and male basically I'm doing GE\1-10\Male GE\11-20\Female ............. until GE\20181-20190\Male GE\20191-20200\Female And regarding to the variables, what you say, i think I've been doing it, actually that was one of the solution to save space on the plugin. A pokemon looks like this: Encuentro\20094-20103\[TS]¡<b>Bellossom </b> ha aparecido!<br><br><a href="http://pokemondb.net/pokedex/bellossom" target="_blank"><img src="http://play.pokemonshowdown.com/sprites/xyani /bellossom.gif" ></a><br><br> Planta <br><br>[GE][V]75 / 80 / 95 / 90 / 100 / 50 <br><b>Total:</b> 490 \71
Being [TS], , [GE], [V] data sets.
TS it's either empty or it says SHINY POKEMON! on top of the pokemon S it's either empty or it changes the url of the image, being xyani-shiny, so the image of the pokemon would be shiny. GE it's either female or male (the genre) V it's STATS / HP / Atq........
So, I think the idea is similar as what you did.
If I have to use the span color tag for every male or female, then I rather to leave it without color, as I have it right now.
Anyways, when I commented you about the multiple boards (or at least three), I suggested to do something like this:
I currently have the entire list of a generation/region, but I ordered the pokemons alphabetically and by "phase"
So, from 1 to 13000, you can get every first phase pokemon from that region. From 13001 to 19000, second phase (first evolution) 19001 to 20000, unique phase pokemon with 499 stats or less.............
And like that, including third phase (second evolution), legendary pokemon, etc.
So on the board 91, I want to include from 1 to 13000, board 92, I want to include from 1 to 19000, board 93, I want to include from 1 to 20000, and I know I can do this by having multiple storages, and I mean, I can do that, I don't mind, but it'll take me more storages. For this, I have a question, is there any way I can change the name of a storage?, I mean, the display name that appears on the plugin list, so I can have something like this:
Novice Kanto Advance Kanto Veteran Kanto...
Once again, thank you, and this is awesome, love this plugin XD
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inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
|
Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Jul 22, 2015 16:09:16 GMT -8
I'm trying to use the codebox to simplify a combat system on my RPG; it works fine when I only have 1 identifier, but as soon as I add another, it stops spawning text and only shows the dice. Example hereCodebox Format: unarmed\1-1\Limb -- 3.5 to 8 damage unarmed\2-2\Miss -- 0 damage unarmed\3-3\Head -- 4 to 6 damage unarmed\4-4\Torso -- 3.5 to 8 damage unarmed\5-5\Limb -- 3.5 to 8 damage unarmed\6-6\Broken Neck -- 40 damage (fatal) unarmed\7-7\Block -- 0 damage unarmed\8-8\Torso -- 3.5 to 8 damage unarmed\9-9\Limb -- 3.5 to 8 damage unarmed\10-10\Block -- 0 damage firearm small\101-101\Miss -- 0 damage firearm small\102-102\Limb -- 2.5 to 8 damage (shallow cut to shot) firearm small\103-103\Miss -- 0 damage firearm small\104-104\Torso -- 3.5 to 10 (shallow cut to shot) firearm small\105-105\Shot in Forehead -- 40 damage (fatal) firearm small\106-106\Torso -- 3.5 to 10 (shallow cut to shot) firearm small\107-107\Miss -- 0 damage firearm small\108-108\Limb -- 2.5 to 8 damage (shallow cut to shot) firearm small\109-109\Head -- 4 to 6 (shallow cut to shot [fatal]) Post Format: [Unarmed][roll range="1-100"] [firearm small][roll range="101-200"] Edit: Tried using only one identifier, and using specific ranges to simplify it. Still did not work. Format: combat\1-1\Unarmed -- Miss 0 Damage combat\101-101\Small Firearm -- Miss 0 DamageIdentifiers cannot include spaces. They are also case sensitive. [Unarmed] is not the same as [unarmed] I hope this clears up any confusion. If you are still having trouble please try to explain it to me again.
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inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
|
Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Jul 26, 2015 10:24:35 GMT -8
Identifiers cannot include spaces. They are also case sensitive. [Unarmed] is not the same as [unarmed] I hope this clears up any confusion. If you are still having trouble please try to explain it to me again. Getting rid of the spaces and checking for case sensitivity did not fix the problem. Text still does not appear when rolls are made: Code used in screencap: [b]MAX[/b] attacks [b]FURIOSA[/b] using [i]UNARMED[/i] [unarmed][roll=1-100]
[b]FURIOSA[/b] attacks [b]MAX[/b] using [i]SMALL FIREARM[/i] [firearmsmall][roll=101-200] It is possible that a previous roll on that thread page has ruined future posts. I would like to see a link to this post specifically, and a copy of your manage plugin section of what the code is that should be affecting this. If that is in order, I would look at all of your code in the manage plugin section to find the root.
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inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
|
Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Jul 26, 2015 16:12:59 GMT -8
It is possible that a previous roll on that thread page has ruined future posts. I would like to see a link to this post specifically, and a copy of your manage plugin section of what the code is that should be affecting this. If that is in order, I would look at all of your code in the manage plugin section to find the root. Posting in other threads yields the same results. Here is the thread. The code is the same as in previous posts (only showing first 10 of 100, but all items are formatted the same): unarmed\1-1\Bruised Shoulder -- 3.5 damage unarmed\2-2\Miss -- 0 damage unarmed\3-3\Bloody Nose -- 4.5 damage unarmed\4-4\Bruised Ribs -- 5 damage unarmed\5-5\Bruised Hand -- 3.5 damage unarmed\6-6\Broken Neck -- 40 damage (fatal) unarmed\7-7\Block -- 0 damage unarmed\8-8\Broken Collarbone -- 8 damage unarmed\9-9\Bruised Arm -- 3.5 damage unarmed\10-10\Block -- 0 damage
firearmsmall\101-101\Miss -- 0 damage firearmsmall\102-102\Limb -- 2.5 to 8 damage (shallow cut to shot) firearmsmall\103-103\Miss -- 0 damage firearmsmall\104-104\Torso -- 3.5 to 10 (shallow cut to shot) firearmsmall\105-105\Shot in Forehead -- 40 damage (fatal) firearmsmall\106-106\Torso -- 3.5 to 10 (shallow cut to shot) firearmsmall\107-107\Miss -- 0 damage firearmsmall\108-108\Limb -- 2.5 to 8 damage (shallow cut to shot) firearmsmall\109-109\Head -- 4 to 6 (shallow cut to shot [fatal]) firearmsmall\110-110\Limb -- 2.5 to 8 damage (shallow cut to shot) You cannot use [ ] { } symbols in a replace code. Please use the html symbol equivalent for the desired results [ should be: [ and ] should be: ] firearmsmall\109-109\Head -- 4 to 6 (shallow cut to shot [fatal])
The semi colons might not be needed. This is a bug related to how the lines are organized and processed
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inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
|
Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Sept 29, 2015 18:17:12 GMT -8
Got VDice Replacer, entered my data sets, ran out of space (storage, not entries). Got another one, made a revision, filled in remaining data sets. If both are enabled, only one of them works. Is there a way to expand the storage of VDice replacer? Or make the 2 plugins compatible? This has already been done. Under first post says extensions. Codeblock for code users and autoform for form users. Installing two of the same plugin will never grant double the plugins potential without overwriting the data in the other as you witnessed.
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