Owol
New Member
Posts: 8
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227505
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Aug 19, 2017 16:16:16 GMT -8
Owol
8
December 2015
owol
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Post by Owol on Jun 8, 2016 17:34:07 GMT -8
Would it be possible to have the actual replacer areas be able to grab other replacer areas? Lets use Pokemon as an example.
Lets say I have something like this when I type [rpwalk][roll range=1-2]: <center><img src="http://pldh.net/media/pokemon/gen6/xy-animated/013.gif"><br> A Lvl 3 Hardy Weedle (Male) with Shield Dust appeared! <br></center> Except this is done over various times with different natures, levels, genders, and abilities.
To prevent inputting each and every phrase individually, each nature and level and every other possible outcome manually. What if I set up a different section for the nature, gender, ability, ect? Then I could just input something like this into the field instead, and all of my randomly generated outcomes would already come up.
Instead of putting each and every one individually, I would only need to do a couple of these into the text area: <center><img src="http://pldh.net/media/pokemon/gen6/xy-animated/013.gif"><br>A [rplvl][roll range 1-3] [rpnature] [roll range=1-3] Weedle [rpgender][roll range=1-3] with [rpability][roll range=1-3] appeared! <br></center>
Does that make sense the way I explained it? Is this even possible, given how the plugin is coded? I don't mind putting everything in manually, but I figured I'd ask about it anyway. Thank you in advance!
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201984
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Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
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Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Jun 17, 2016 23:38:56 GMT -8
Would it be possible to have the actual replacer areas be able to grab other replacer areas? Lets use Pokemon as an example. Lets say I have something like this when I type [rpwalk][roll range=1-2]: <center><img src="http://pldh.net/media/pokemon/gen6/xy-animated/013.gif"><br> A Lvl 3 Hardy Weedle (Male) with Shield Dust appeared! <br></center> Except this is done over various times with different natures, levels, genders, and abilities.
To prevent inputting each and every phrase individually, each nature and level and every other possible outcome manually. What if I set up a different section for the nature, gender, ability, ect? Then I could just input something like this into the field instead, and all of my randomly generated outcomes would already come up.
Instead of putting each and every one individually, I would only need to do a couple of these into the text area: <center><img src="http://pldh.net/media/pokemon/gen6/xy-animated/013.gif"><br>A [rplvl][roll range 1-3] [rpnature] [roll range=1-3] Weedle [rpgender][roll range=1-3] with [rpability][roll range=1-3] appeared! <br></center>
Does that make sense the way I explained it? Is this even possible, given how the plugin is coded? I don't mind putting everything in manually, but I figured I'd ask about it anyway. Thank you in advance! Rather somewhat confused rplvl][roll range 1-3] [rpnature]
[roll range=1-3] Weedle [rpgender][roll range=1-3] with [rpability][roll range=1-3] appeared! the first example is your replacer text. But you want to have it re-roll after it has been replaced. Being that would most likely create an infinite loop of checking, It would slow down the web page tremendously. It's not that fast of a code as it is. And you are talking about it running sequentially down the line until no more could be replaced. It's not really built for that, but I would say running it in the way you are asking might freeze the page for 30 seconds.
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eliteshenron
New Member
It is better to be a warrior in a garden, than a gardener in a war.
Posts: 16
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238075
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Dec 16, 2018 8:13:07 GMT -8
eliteshenron
It is better to be a warrior in a garden, than a gardener in a war.
16
October 2016
eliteshenron
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Post by eliteshenron on May 4, 2017 4:31:25 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓Is there a way for this take in modifiers to account? For example on my RPG you can have certain things to give you a +1 through +5 on a roll (raising the baseline you can roll and the cap.)
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219538
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May 16, 2023 10:23:34 GMT -8
Midgardo
149
March 2015
midgardo
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Post by Midgardo on May 25, 2017 11:31:58 GMT -8
Hi, I'm having issues with this plugin. I worked at first, I put my settings and the text didn't appear, I reinstal the plugin at it doesn't work even with the defaults, with the examples rolls. ssap.boards.net
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219538
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May 16, 2023 10:23:34 GMT -8
Midgardo
149
March 2015
midgardo
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Post by Midgardo on May 25, 2017 12:50:40 GMT -8
Hi, I'm having issues with this plugin. I worked at first, I put my settings and the text didn't appear, I reinstal the plugin at it doesn't work even with the defaults, with the examples rolls. ssap.boards.netI found the issue. It doesn't work whe you use a .gif like rolling image in Vdice
The problem continues P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
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inherit
201984
0
Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
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Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Oct 5, 2017 12:03:29 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ Is there a way for this take in modifiers to account? For example on my RPG you can have certain things to give you a +1 through +5 on a roll (raising the baseline you can roll and the cap.) This just replaces the end result with html. If you want modifiers to the rolls themselves, I assume it's doable via vdice plugin?
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inherit
201984
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Sept 11, 2023 1:23:07 GMT -8
P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Using My Talents Elsewhere
3,314
November 2013
pastuleo23
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Post by P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓ on Oct 5, 2017 12:05:34 GMT -8
Hi, I'm having issues with this plugin. I worked at first, I put my settings and the text didn't appear, I reinstal the plugin at it doesn't work even with the defaults, with the examples rolls. ssap.boards.netI found the issue. It doesn't work whe you use a .gif like rolling image in Vdice
The problem continues P̌̓aͧś̀t̀u͒le͆o͂2̀3̃̓
Do you still need help?
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inherit
221830
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Jan 5, 2021 21:57:07 GMT -8
swiftyuki
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May 2015
swiftyuki
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Post by swiftyuki on May 6, 2019 16:14:12 GMT -8
so I've been using this plugin and it's great! But I'm running into an issue where I add in new data sets and it's just not working. The old data sets still work fine, even if I tamper with their numbers a little. Nothing I did was all that different between those and the new ones I was putting in. It starts messing with the other codes if I use the alternative input but regardless of where I put the data sets in, it doesn't seem to want to work with new sets. testing codes [gif] gyazo.com/c8122a14d68e3a94bb92a888cf527ab9Data set stuff gyazo.com/239c9693938ca72dd059362bbf7ca4ddgyazo.com/73af035dc8c59996174fd6d0625a1986*ignore Data set 7, it's not even in play yet for my site Edit: It turns out that it's strictly data set 9 (out of the 11 I'm using) that's bugged and doesn't seem to work :<
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