#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
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Post by Todge on Dec 30, 2016 9:18:17 GMT -8
Todge - not important but is there any way to make the code so that if one creature is killed there's a chance of a second creature spawning? I could possibly do it with an add-on code, but all I could really do is reset the thread key, so you'd get the same creature all over again.
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inherit
Peabrained Codebreaker
107114
0
Mar 11, 2020 7:47:27 GMT -8
Boy_Wonder
6,249
July 2007
natzy24
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Post by Boy_Wonder on Dec 30, 2016 9:22:06 GMT -8
Bah, I was looking for a way that'd let members have a variety of different monsters to fend off in one thread
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inherit
223366
0
Jun 20, 2024 5:38:45 GMT -8
mikemcd
176
July 2015
mikemcd
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Post by mikemcd on Dec 30, 2016 10:39:04 GMT -8
I'm having no luck manually setting my members HP. I set it from 0 to their max of 300 on their profile, hit save when it came up, and hit save account info that is always on the profiles. Their HP remained 0.
I'm just trying to get this enemy dead before I install the new version.
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#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
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Post by Todge on Dec 30, 2016 14:21:20 GMT -8
Bah, I was looking for a way that'd let members have a variety of different monsters to fend off in one thread That can't be done without re-writing that part of the code, and would also mean the key would have to hold different information, making it incompatible with previous versions, so I'd prefer not to go down that route. Sorry.
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#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
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Post by Todge on Dec 30, 2016 14:24:05 GMT -8
I'm having no luck manually setting my members HP. I set it from 0 to their max of 300 on their profile, hit save when it came up, and hit save account info that is always on the profiles. Their HP remained 0. I'm just trying to get this enemy dead before I install the new version. There's no need to save the profile as you would normally, clicking the 'Save' button that appears should be enough. When you edit the numbers, and you click the 'save' button, does it disappear?
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inherit
223366
0
Jun 20, 2024 5:38:45 GMT -8
mikemcd
176
July 2015
mikemcd
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Post by mikemcd on Dec 30, 2016 15:34:31 GMT -8
Yes, Todge it does disappear when I save.
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#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
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Post by Todge on Dec 31, 2016 3:34:49 GMT -8
Sorry, that was my stupid error, I forgot to tell the plugin which key to write yo, so everytime you tried to update a users' HP, it was being saved to your own HP. Please try this version...
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inherit
223366
0
Jun 20, 2024 5:38:45 GMT -8
mikemcd
176
July 2015
mikemcd
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Post by mikemcd on Jan 1, 2017 19:54:14 GMT -8
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inherit
126472
0
Sept 7, 2018 15:44:59 GMT -8
ColtonGirl
12
June 2008
coltongirl
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Post by ColtonGirl on Jan 2, 2017 9:00:50 GMT -8
Hi. I've downloaded the latest version of the plugin, and everything seems to be running smoothly... until the Attack/Retreat buttons pop up. When I click them, they do nothing. I have basically copied the generic answers into the input fields and pasted the code into the profile summary area, so I'm not quite sure what I've done wrong. If you could take a look, I would really appreciate it. I created a test board and posted threads with a few creatures (one with a swarm, one with a singular creature). I'm not sure if you can post a reply as a guest, but let me know if you need me to open the forum registration. It's restricted at the moment. This is the test board: scribbles.boards.net/board/76/test-board It also seems that unless a user's profile is edited in the staff options, the user's creature hunt stats don't show up at all, which I guess has happened to people on this thread as well. Thanks in advance for any help you can give me!
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#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Jan 2, 2017 14:22:26 GMT -8
Hi. I've downloaded the latest version of the plugin, and everything seems to be running smoothly... until the Attack/Retreat buttons pop up. When I click them, they do nothing. I have basically copied the generic answers into the input fields and pasted the code into the profile summary area, so I'm not quite sure what I've done wrong. If you could take a look, I would really appreciate it. I created a test board and posted threads with a few creatures (one with a swarm, one with a singular creature). I'm not sure if you can post a reply as a guest, but let me know if you need me to open the forum registration. It's restricted at the moment. This is the test board: scribbles.boards.net/board/76/test-board It also seems that unless a user's profile is edited in the staff options, the user's creature hunt stats don't show up at all, which I guess has happened to people on this thread as well. Thanks in advance for any help you can give me! Very strange indeed... Neither of the issues you have stated have been mentioned before, so I assume it is clashing with another plugin on your forum. Can you start by moving the plugin to the very bottom of the plugins list and see if it then works, and if it doesn't, try it at the very top and see if that fixes the issue.
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inherit
126472
0
Sept 7, 2018 15:44:59 GMT -8
ColtonGirl
12
June 2008
coltongirl
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Post by ColtonGirl on Jan 2, 2017 20:09:58 GMT -8
Very strange indeed... Neither of the issues you have stated have been mentioned before, so I assume it is clashing with another plugin on your forum. Can you start by moving the plugin to the very bottom of the plugins list and see if it then works, and if it doesn't, try it at the very top and see if that fixes the issue. Okay, so I put it at the bottom and then at the top of my plugins, but that didn't seem to do it. So since you said it may have been clashing with one particular plugin, I went through and disabled the plugins one by one, and the conflict was with the external link confirmation plugin. Everything works perfectly now. Thanks so much!
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#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Jan 3, 2017 12:14:26 GMT -8
Very strange indeed... Neither of the issues you have stated have been mentioned before, so I assume it is clashing with another plugin on your forum. Can you start by moving the plugin to the very bottom of the plugins list and see if it then works, and if it doesn't, try it at the very top and see if that fixes the issue. Okay, so I put it at the bottom and then at the top of my plugins, but that didn't seem to do it. So since you said it may have been clashing with one particular plugin, I went through and disabled the plugins one by one, and the conflict was with the external link confirmation plugin. Everything works perfectly now. Thanks so much! Good catch.... I'll take a look to see if I can fathom a work around, but the fix MAY need to be done with that plugin instead.
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inherit
223366
0
Jun 20, 2024 5:38:45 GMT -8
mikemcd
176
July 2015
mikemcd
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Post by mikemcd on Jan 4, 2017 16:12:39 GMT -8
Getting hard to hit. 4 misses in a row at the moment. Edit: Yeah, Todge swarms with high HP are unkillable due to that miss rate not capping out.
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#00AF33
Official Code Helper
19529
0
1
Nov 19, 2012 14:18:28 GMT -8
Todge
**
17,324
January 2004
todge
|
Post by Todge on Jan 5, 2017 11:51:33 GMT -8
Getting hard to hit. 4 misses in a row at the moment. Edit: Yeah, Todge swarms with high HP are unkillable due to that miss rate not capping out. The hit rate currently on your swarm is 29%.. A little under 1 in 3. So 4 misses in a row does not seem unreasonable. And to be honest, even if it was at 50% it is still not that unreasonable to see 4 misses in a row. You can always put your swarms in a separate group, but not have them marked as swarms.. That way the hits will be treated as if it was a single creature, but you could add notifications that are more in line with it being a swarm. The only other thing I can think of is to not reduce the hit rate until a swarm reaches a size of say, 100 creatures. So you'd have a high success rate until the swarm is significantly thinned out.
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inherit
223366
0
Jun 20, 2024 5:38:45 GMT -8
mikemcd
176
July 2015
mikemcd
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Post by mikemcd on Jan 6, 2017 6:52:27 GMT -8
It's currently missing at least 10 in a row. I'm never using a swarm again.
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