inherit
154843
0
Oct 18, 2014 8:44:31 GMT -8
Vanya
98
May 2010
icecloud
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Post by Vanya on Jul 7, 2010 20:54:12 GMT -8
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inherit
154843
0
Oct 18, 2014 8:44:31 GMT -8
Vanya
98
May 2010
icecloud
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Post by Vanya on Jul 9, 2010 6:02:26 GMT -8
Bump.
I'm not sure if anyone started a separate thread, but I'm bumping so others look at it.
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inherit
The Final Cylon
31521
0
Mar 3, 2015 14:39:33 GMT -8
Trublu
Maybe the duck is in the hat.
12,323
October 2004
trublusvufan
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Post by Trublu on Jul 9, 2010 6:35:13 GMT -8
2) I... don't see how this code can't be hosted. Asking a user to host it themselves is a ridiculous change from the "plug and chug" strategy that is currently occurring. That's asking for more issues than there currently are. Where are they going to host it? wImg? what if that goes down again? How would it work with their random file naming? Ripway? What about the daily bandwidth limit? The possibilities go on. I have been using a reliable host for 6 years now and the only issues were when all of Yahoo's hosting went down temporarily. I would think I would be a reliable host considering some of my hosted codes are used by over 3k forums (last I checked), including Adv. Aff. Viewer. I was also the host for Users Online Today before v4.5 came out and that was well over 6k forums. Either way, my point is having a host is the best strategy, especially with MORE v4.5 updates coming out (Martyn already leaked a few of them in another thread.) I'll gladly host it on numerous mirror sites if that'll make you feel better, but asking a user to host it would just cause more issues than it's worth and would also make it impractical to update such a large code that is bound to have bugs. Sorry to go off on a tangent. I know where you're coming from, and it will certainly not be convenient. Right now, that's been the decision of the higher ups on hosted codes, at least as far as submitting them to this database is concerned, because it's not something that we can control. If it's only available on your site, that would be a different story since you obviously make your own rules there. Of course this may be subject to change, but there are solid reasons behind it from a business perspective. I just wanted to make you aware of it as you're starting the project so that there were no surprises later.
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inherit
16846
0
Nov 19, 2012 15:20:20 GMT -8
Chris
3,036
December 2003
cddude
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Post by Chris on Jul 9, 2010 8:25:43 GMT -8
Tru: I can understand why the issue arose. I was around when wimg went down. I'll talk with Marytn about getting an exception for this if I take certain necessary and excentric steps. And thanks for stickying and changing the thread name.
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inherit
The Final Cylon
31521
0
Mar 3, 2015 14:39:33 GMT -8
Trublu
Maybe the duck is in the hat.
12,323
October 2004
trublusvufan
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Post by Trublu on Jul 9, 2010 10:16:31 GMT -8
Tru: I can understand why the issue arose. I was around when wimg went down. I'll talk with Marytn about getting an exception for this if I take certain necessary and excentric steps. And thanks for stickying and changing the thread name. Sure thing. If you end up making a new thread, let me know and I'll exchange as necessary.
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inherit
Official Code Helper
65613
0
1
Oct 22, 2024 1:56:19 GMT -8
Chris
"'Oops' is the sound we make when we improve"
9,018
December 2005
horace
RedBassett's Mini-Profile
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Post by Chris on Jul 9, 2010 19:59:48 GMT -8
Today a member reported buying a red potion, a cutlass, and a sword, the potion morphed into a bunny, and the cutlass and sword didn't show up. Just trying to help! Heh, that gave me a chuckle For informational purposes:That user's personal text decrypts to "o~-9986;; r~5%1;; p~11,55,19,10,15,6,3,23,7,26"- o~-9986;; (subtract 9986 from calculated money)
- r~5%1;; (5 red stars)
- p~11,55,19,10,15,6,3,23,7,26;; (10 items with #3 being a fluffy bunny)
Chris Phyffer: It's a shame the user's profile was edited because when I glanced at it yesterday it was a perfect example of Proboards inserting a space in that long personal text to avoid it stretching the mini-profile. It was that space that chopped off the rest of the item list since the shop decodes spaces to ";;" which as you can see is used as a terminator. The two missing items came after the space and was therefore ignored. The fix to this would be to simply do a global replace of any spaces found in the encrypted string before sending off to the decrypter since only high ASCII chars (127+) should be in that encrypted string anyway . As for the morphing from "36" to "3", I've heard about it before but never had a chance to catch it in action which is why it's a shame fuzzy's profile was edited... The shop code at island-of-life does however have gaps in the array numbering (missing 53,58,59,61) but how that translates to morphing still has me puzzled but past experience suggests fixing those gaps fixes the morphing problem. BTW I've confirmed that using the shop link to delete an item does not renumber, which makes sense since the saved personal text numbers are not indices but the actual numbers at element 0 which are used as element IDs on certain pages.. Renumbering could actually be detrimental
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inherit
154843
0
Oct 18, 2014 8:44:31 GMT -8
Vanya
98
May 2010
icecloud
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Post by Vanya on Jul 10, 2010 5:42:29 GMT -8
Thanks Eton!!!!! Isn't there a way to change the amount of one item you can buy? I think I have it set to unlimeted, but it still refuses doubles of things.
Sorry about the profile editing, he really didn't want a second bunny.
In the code, should I manually renumber the items or leave them the way they are until the code gets updated?
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inherit
16846
0
Nov 19, 2012 15:20:20 GMT -8
Chris
3,036
December 2003
cddude
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Post by Chris on Jul 10, 2010 9:37:47 GMT -8
Thanks Eton!!!!! Isn't there a way to change the amount of one item you can buy? I think I have it set to unlimeted, but it still refuses doubles of things. Sorry about the profile editing, he really didn't want a second bunny. In the code, should I manually renumber the items or leave them the way they are until the code gets updated? Leave them how they are. I'll find a way to fix it.
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inherit
Official Code Helper
65613
0
1
Oct 22, 2024 1:56:19 GMT -8
Chris
"'Oops' is the sound we make when we improve"
9,018
December 2005
horace
RedBassett's Mini-Profile
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Post by Chris on Jul 10, 2010 10:12:17 GMT -8
Thanks Eton!!!!! Isn't there a way to change the amount of one item you can buy? I think I have it set to unlimeted, but it still refuses doubles of things. The code can actually support a user having multiples of the same item but the user interface it offers specifically disallows this by disabling the "buy" button for example if the item is already in your possession. I would assume this was done to avoid some as yet unknown bug associated with having multiples of the same item but further test would be needed to test if such a bug even exists or if it was just a limitation set by Bradley to make better use of the limited personal text space.
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inherit
154843
0
Oct 18, 2014 8:44:31 GMT -8
Vanya
98
May 2010
icecloud
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Post by Vanya on Jul 10, 2010 11:41:15 GMT -8
Leave them how they are. I'll find a way to fix it. Ok, thanks! Eton- So what your saying is that a user could have multiples of one item, but they can't buy more than one?
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inherit
Official Code Helper
65613
0
1
Oct 22, 2024 1:56:19 GMT -8
Chris
"'Oops' is the sound we make when we improve"
9,018
December 2005
horace
RedBassett's Mini-Profile
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Post by Chris on Jul 10, 2010 11:49:53 GMT -8
Eton- So what your saying is that a user could have multiples of one item, but they can't buy more than one? Yup, fuzzy for example could have p~11,55,19,10,15,6,3,3,3,23,7,26 in his/her personal text (after decryption) and the shop would display 3 fluffy bunnies in fuzzy's item list, so the shop can indeed support multiples. It's a question of why it chooses not to do this by limiting to 1 that needs to be investigated... I recently ran across this while integrating Todge's achievements code with the shop. A staff member could award a member a shop item from the awards page and since the achievement version I used supports multiples of the same award a member could end up with multiples of same shop item. I eventually decided to put a check that artificially limited awarding shop items to 1 just to avoid any unforeseen problems but it does indeed support multiples.
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inherit
100824
0
May 13, 2012 5:37:49 GMT -8
Michael
14,585
March 2007
wrighty
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Post by Michael on Jul 13, 2010 2:36:49 GMT -8
Just a note Chris - wImg isn't going anywhere - all files are backed up also - so don't worry about that... I'd be willing to lend a hand to the project if needed! =] Oh and also - to help persuade Martyn - why not look at hosting it at appspot.com - a Google site to host apps! =]
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inherit
16846
0
Nov 19, 2012 15:20:20 GMT -8
Chris
3,036
December 2003
cddude
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Post by Chris on Jul 13, 2010 5:05:39 GMT -8
Wrighty: I'll look into it. Thanks.
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inherit
154843
0
Oct 18, 2014 8:44:31 GMT -8
Vanya
98
May 2010
icecloud
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Post by Vanya on Jul 15, 2010 13:07:04 GMT -8
This isn't really a bug but enchanted is misspelled on the Fire Sword...
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inherit
134992
0
May 26, 2012 2:38:57 GMT -8
SubDevo
Creator of LSD...
3,861
December 2008
subdevo
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Post by SubDevo on Jul 15, 2010 22:10:35 GMT -8
This isn't really a bug but enchanted is misspelled on the Fire Sword... You are right. It isn't a bug. It is mis-spelled within the variables of the code... Thanks for that. I'm sure someone could modify the code post in a timely manner. [11,"Fire Sword","http://pb.ccsr.us/shop/items/firesword.gif",800,"A sword enchated with fire.",0,1], Regards, SubDevo
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